Privacy statement | Isn't it enough? The second ability provides solid protection. Playtest v1. They will hate him the first time, they will learn to fear him the second time. Most powerfull cards have a buildin drawback to prevent them from becomming over-powerfull. If a card is dead in the first two turns of the game, you probably don't want it in your opening hand if it isn't a key card such as Buried Alive. Phyrexian Devourer and Triskelion are his best friends. Upvote 0. This deck makes use of the best mana acceleration, card drawing and engines available. One of the strongest tutor out there. The only downside is the lack of taking sorceries and istant; often you will need to say goodbye (just for now, of course) to some tutors or reanimation spell. Griselbrand - Mean Mr. Grinch. Hymn is a great card but tricky to cast early on because of . The Mimeoplasm + Putrefax + body of power 5. Other people can view your private deck by using this url, Seems there are no cards in the Acquireboard. Card Kingdom $1225.16 - 1317.94 . After you have your resources up and running, you need to focus on building up card advantage through the use of value creatures and graveyard manipulation. And lets face it; the dude has a freaking T-Rex as an arm. Massacre Wurm - The Stomper. Mana Dork producing another color other than her . Careful Study, Compulsive Research, Strategic Planning, Fact or Fiction, Forbidden Alchemy, Frantic Search and Thirst for Knowledge all allow you to draw cards and fill your graveyard at the same time! The second best choice is generically Void Winnower to lock some of the opponents' resources. TCGPlayer 537.24 - 982.33 . The setback is that big! These stages are discussed at length in the sections below. I hope I did good. Ramunap Excavator Ramunap Excavator Moreover, with every recursion spell/creature in this deck, you will be able to destroy almost one or two lands each turn. It might seal a quick victory. Card Kingdom 683.86 - 1145.16 . A lot of times this card means reanimation, the untap is an HUGE advantage and lets you play a virtual six-mana turn on the third turn. Key card of the deck. A really good defender against commanders like Brago, King Eternal or Kraum, Ludevic's Opus too. Your opponent will sigh out of disbelieve. The life-gain is a nice added bonus. Necrotic Ooze - The more creatures in graveyards, the better. Upvote 0. You need to pay a lot of attention to the Late Game setup: since this deck doesn't run any counter the only possible countermove might be Living Death; however you should never rely on this spell to win the game. Another great way to abuse her power is by using every turn Life from the Loam, dredging and taking lands from the graveyard to the battlefield. It’s a fiendish carnival of cadavers. One of the most useful artifacts for this kind of deck; not only he helps you to set up reanimation target, but he mostly helps to disrupt opponent's topdeck and strategies: You will feel so good when your opponent will mill himself his win conditon or a crucial card! Remember to not be afraid to cast your commander just for some board control with powerful effects! Azusa, Lost but Seeking allows you to ramp out three lands every turn. monkeryz. This decks runs the best in the business. Dismember - Easy to cast and takes care of most creatures, including those who can regenerate. Discord Server | Upvote 0. Commander / EDH Introduction: Hi everyone, this is my personal Mimeoplasm reanimator/combo deck for the 2v2 format. Moreover, the opponents still need to sacrifice one creature per turn if he doesn't take care of her. This big worm destroys most token zerg decks. This will require TappedOut.js included in your blog. Maelstrom Pulse - Solid destroyer of things. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. While having a less powerful dredge power than Golgari Grave-Troll, he only cost making him a better card in hand. Boom! Let's look at the cards not mentioned before. If these cards resolve, you better start another match. Jin-Gitaxias, Core Augur - The Core Shaker. If you have at least Flash or Woodfall Primus it may be a good idea to search for the other piece for a turn two or three swing. BUG (Sultai) I just love it to death. Reanimator (named after Reanimate) is a classic deck that shares traits with both the Aggro and Combo archetypes, but is distinct from the both in the manner in which it gets creatures into play. As of V 1.5 the only counter in the deck is Glen Elendra Archmage since it synergizes very well with the deck sine it's a creature card and it helps in the mid/late game to cover yourself from spot removals, aoe or counters. In worst cases it's a basic land, however most of the times you're able to make it a Command Tower by turn two or three. While this card doesn't have the same dredge power as Golgari Grave-Troll he's by far the strongest dredge card in the deck. Generally speaking, you want to see three or four lands in your opening hand. This deck uses the drawback as extra value. Edit. Boseiju, Who Shelters All - There'd be no stopping your powerfull spells if it wasn't for Mindbreak Trap. Occasionally you might stumble upon some insane draws where you can simply reanimate a giant creature on turn two. In Duel Commander you can exspect to run into nasty combo's and fiendish plays. Obviously core card of EDH in general. Deathrite Shaman - This deck runs all 9 possible fetchlands. Demonic Tutor - Perhaps the best tutor in the game. You like a general that gives you a lot of utility, but can also serve as a wincon. I run this over Force of Will because I never have a blue card in my hand when I need it the most. Primer. Highly reccomended. Told you those 9 fetchlands would be great! Get them out fast by either reanimating them, or by using Flash to put them into the battlefield. One of the most important cards in the deck by far. It just curves out with Necrotic Ooze and it's one of the easiest way to gather combo pieces or to prepare a big bad The Mimeoplasm. Feeds | Liliana of the Veil - Gives you the possibility to discard creature cards, while disrupting your opponent. The best way to use her is by exiling lands from the opponent's graveyard, however it may be worth to exile yours too. When you reach the late game, you should have a sufficient advantage in resources over your opponents. in the same 2/3 ways every game. In this stage of the game, if you start tutoring, the best general targets are: Survival of the Fittest or Fauna Shaman depending from the tutor you're using; Reanimate or any other reanimation spell if you have the option to bring back big creatures; Buried Alive if you plan to combo-out soon; Dark Confidant or Grim Flayer for better/additional card draw if you are searching for a creature that will lead your deck for some turns. You can even think to keep the hand just for this card.
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