The Monk class provides an increase in HP, strength and all three Swiftness Licenses. There are only less optimal combinations so donât be afraid to be creative with your job selections. This combination of jobs increases the amount of damage done by utilizing the strength from the Knight class and the higher Magick stat from the Bushi class. Introduction. Machinist does a lot for White Mages. It is important to note that, while it is possible to complete a playthrough of the entire game with these jobs, the Machinist and Uhlan jobs have some serious limitations. So I'm curious, based on the these job combinations and each character's stats, can anyone tell me which character is best suited to each combination? It’s got everything you want as far as FF12 best job combos go. This combination gives you 3x swiftness, a decent ranged weapon (hand bomb), all 4 breaks, Genji gear, high strength and HP, and ninja swords. Registered users can also comment on posts and view each other's profiles. What this combination has going for it is the fact that it can equip Black Robes in conjunction with the Yagyu Darkblade to increase dark damage by 50%. Black Mage / Red BattlemageThe strongest offensive Magick user combination. Magick users received a number of buffs in the Zodiac Age version of the game, from the way that MP now scales and lasts longer, to the amount of damage that can be done due to the increased Magick-based Licenses on the different License Boards. People should definitely consider it. It gives White Mage 3x Swiftness. It’s not as good as…. It gives White Mage access to Hastega. This allows the character to do damage without always expending MP and casting spells. It’s pretty popular and for good reason. Since Ashe has high magic power and reasonably high attack, she makes a suitable Red Battlemage. Vaan, Balthier and Basch have the highest combo speed which makes them ideal for physical jobs. It gives Black Mage some healing capabilities via the Red Battlemage line, but more importantly, allows Red Battlemage’s powerful Ardor spell to be combined with Black Mage’s Flame Staff to produce devasting results. The amount of damage that this job combination can accomplish is ridiculously high. Similarly for the Esper Licenses, they often provide access to new abilities for certain classes, and they can only be unlocked by one character (it will be unlocked on both job boards). This gives her one of the most useful FF12 job combos for support. I never played with the zodiac job system in XII and would appreciate any help I can get before release so I'm not wasting tons of time deciding on jobs. There are many people who report spending hours and hours strategizing over different job combinations and trying to decide which jobs they should select. That sentence could probably be more clear. The best job for each character in FF12 The Zodiac Age Our one piece of advice before we get into this is a pretty simple thing to keep in mind: there is no right or wrong choice . She’s probably the best candidate to go Archer/Red Battlemage, one of the most well known FF12 best job combos. There are some pieces of equipment that are incredibly useful, so you’ll want to make sure you have a user for each one. There are many people who report spending hours and hours strategizing over different job combinations and trying to decide which jobs they should select. White Mage / MachinistEvery party should have a White Mage for obvious reasons, but why pair it with the Machinist? This is an insane boost for killing Yiazmat. so donât spend too much time agonizing over which jobs to select. More than that, Samurai gives tons of magick power nodes to increase the usefulness of the Knight’s white magic. It is significantly weaker magically, though, gaining only 12 Magick Lores compared to the Black Mage’s 16. Best Job Combinations & Builds in Final Fantasy XII The Zodiac Age - which jobs to pick for your first and second class. You also want to make sure your summons can be assigned to unlock all the best abilities for each character without leaving anyone out. Vahn gets a great combo attack speed animation for one-handed swords making him the ideal katana user. You can pick the Jobs closest to each Character’s starting Equipment and Abilities, or you can go off script and pick anything. Choosing the right FF12 best job combos can be difficult, especially if you want the most optimal FF12 job combos possible. All of these are top tier FF12 best job combos. It also provides access to the three Swiftness Licenses making this job combination nearly unstoppable. As mentioned above, the Machinist uses guns to inflict damage and gun damage is not based on any specific character stat, which means that the Machinistâs damage output will be limited. The fact that you can now select two jobs and two License Boards means that your characters will be that much stronger and have access to more abilities, Magick, etc. Finally, you want to make sure your choices represent basically 2 pretty balanced teams (an “A” team and a “B” team) which have healing, support magic, physical DPS, magic damage and ranged attacks on their own. This is actually a better “Red Mage” setup than the Red Battlemage. 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