~~SPECIAL~~ The Grass Crest Shield vastly increases stamina recovery - one of the best shields end-all. Lothric Knight Greatshield - tied with Havel's Greatshield for the best magic block in the game, but is infusable and weighs significantly less. Using the great shield in tandem with the ultra great sword is heavy as all hell but so worth it with damage blocking and attack power. The knights who formed the High Priestess' guard carried greatshields such as these, which were granted high magic absorption through her blessing. Currently SL27 with 27 vigor and the standard knight stats. Lothric Knight Greatshield Dark Souls III Wiki » Shields » Greatshields » Lothric Knight Greatshield Lore. I currently have enough titanite and Raw gem to make the Loth Sword +2 and RAW. Overall I found that the cons outweighed the pros, but I did have a lot of fun playing as a Lothric Spear Knight, and I learned a lot as well. Tue Mar 22, 2016 4:42 am. Attribute requirement The Lothric Knight Greatshield is a greatshield in Dark Souls III. Attribute bonus Havel's Greatshield and Crystal Ring Shield tie for highest magic defense at 90%. One may also get use of it when going through the Grand Archives, another location where Magic damage is abundant. Souls: 0.00 . Requires: Lothric Knight Greatshield, Sharp Gem and 4450 souls for Infusion. There's 3 red-cape Lothric Knights and one blue-cape. 140 You get this by killing those big knight guys with big shield and spear from the SECOND STAGE! I've been farming them almost to extinction and I've gotten the shield, the greatshield, and the Lothric straight sword, but no Greatsword. Stability: How well the player keeps stance after being hitAttack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St), At +10 the Lothric Knight Greatshield has the following stats: Regular: 222 base damage, D strength scaling, 71 stability Heavy: 205 base damage, B Strength scaling, 70 stability Sharp: 205 base damage, D strength scaling, 70 stability Refined: 199 base damage, D strength scaling, D dex scaling, 70 stability Raw: 288 base damage, D strength scaling, 64 stability; guard absorption also drops to 95.0 for physical, 78.8 for magic, 62.7 for fire, 51.3 for lightning, 59.8 for Dark Crystal: 150 base damage, 150 magic damage, D strength scaling, C intelligence scaling, 64 stability; guard absorption also drops to 95.0 for physical, 62.7 for fire, 51.3 for lightning, 59.8 for dark, and increases on magic to 91.3 Simple: 127 base damage, 133 magic damage, all the rest is the same as crystal Fire: 177 base damage, 177 fire damage, D scaling strength, 64 stability; guard absorption drops to 95.0 for physical, 78.8 for magic, 51.3 for lightning, 59.8 for dark, and rises up to 79.2 for fire Chaos: 127 base damage, 133 fire damage, D scaling strength, D scaling intelligence, D scaling faith, 64 stability; guard absorption drops the same as the fire infusion and rises up to 72.6 for the fire defense Lightning: 150 base damage, 150 lightning damage, D scaling strength, C scaling faith, 64 stability; guard absorption drops to 95.0 for physical, 78.8 for magic, 62.7 for fire, and 59.8 for dark, rises up to 59.4 for lightning Blessed: 150 base damage, D scaling strength, C scaling faith, stability 60; guard absorption decreases to 95.0 for physical, 78.8 for magic, 62.7 for fire, 51.3 for lightning, and 59.8 for dark Deep: 177 base damage, 177 dark damage, D scaling strength, stability 64; guard absorption drops to 95.0 for physical, 78.8 for Magic, 62.7 for fire, and 51.3 for lightning, rises up to 75.6 for dark Dark: 127 base damage, 133 dark damage, D scaling strength, D scaling faith, D scaling intelligence, 64 stability; guard absorption drops to 95.0 for physical, 78.8 for magic, 62.7 for fire, and 51.3 for lightning, rises up to 69.3 for dark Blood: 172 base damage, D scaling strength, 64 stability, gets an additional 61 bleed effect; guard absorption drops to 95.0 for physical, 78.8 for magic, 62.7 for fire, 51.3 for lightning, and 59.8 for dark Poison: 172 base damage, D scaling strength, 64 stability, gets an additional 71 poison effect; guard absorption drops to 95.0 for physical, 78.8 for magic, 62.7 for fire, 51.3 for lightning, and 59.6 for dark Hollow: 210 base damage, D scaling strength, 60 stability; guard absorption drops to 95.0 for physical, 78.8 for magic, 62.7 for fire, 51.3 for lightning, and 59.8 for dark, At +10 Simple infused has magic absorption of 91.3. FextraBot. 1 . Is the Lothric Knight Armor, Sword, and Greatshield worth using? The Lothric Knight Greatshield is a greatshield in Dark Souls III. The tables, in addition to being incomplete, are also inaccurate for block ratings of all elemental infusions. If you send Greirat to Irithyl valley to pillage, fight a boss, and either get his ashes or have patches/Onion bro to save him. Lothric Knight Greatshield - PVP. I've been looking at my options and i'm starting to lean towards a cathedral knight greatshield as it gets 70+ stability at +3 (easy with titanite) and only takes 32 str to use (i'm sitting at 26 so far so thats not to absurd a grind). Is it worth me farming souls to meet the Dex and Str requirements or should I stick to the Knight armor, shield, and RAW +2 Longsword. The knights who formed the High Priestess' guard carried greatshields such as these, which were granted high magic absorption through her blessing. 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