Check out the decklist here. Auto-suggestions v1. Artist: Mark Tedin. Magic: The Gathering - How to Build an Experiment Kraj Commander Deck Magic's Experiment Kraj is a Commander deck based on activated abilities, mana ramp and +1/+1 counters that can pull off synergy moves and combos. Here's the list I've been playing for over a year now. Celebrating the upcoming Guilds of Ravnica release, we look back at a classic commander from the original Ravnica block, Experiment Kraj! This isn’t the central idea behind the deck but it’s a possibility if it needs to be, based simply on the nature of Kraj as a Commander and the way that the various cards in his toolbox match up with each other. There are faster decks in my personal collection, but Kraj keeps up well enough in his own right thanks to the boost from its Green side as well as my preferred suite of mana artifacts. i guess the same would be true for Experiment Kraj. It can definitely be fun to see where the deck takes itself sometimes. I lament quite often that new Simic legends are typically all just card advantage engines, but Kraj doesn’t fall into that simple category. Agest. Card Kingdom 183.96 - 208.72 . In the same spirit as Duel Decks: Anthology and Planechase Anthology, Commander Anthology gathers four previous Commander products–"Heavenly Inferno," "Evasive Maneuvers," "Guided by Nature," and "Plunder the Graves"–together in one convenient package. This is the Commander in my favorite EDH deck. Expansion: Dissension. This is one of my longest-lived decks; it’s been around since well before the days of official support for the format and has grown and expanded multiple times as new cards are released. Includes four specialized life counters, tokens, and all cards included in the original decks. To get the ball rolling, Kraj can also tap itself to distribute +1/+1 counters. Decklist: Experiment Kraj. View User Profile View Posts Send Message Ascended Mage; Join Date: 7/26/2009 Posts: 428 Member Details; Experiment Kraj There are tons of combos with this … Flavor Text: "Of course it will grow beyond control—it was designed to choose its own evolution." Playtest v1. There are a number of combinations of cards in this deck that can result in infinite combos with arbitrarily large outputs, including infinite +1/+1 counters if the numbers line up. Today I’m taking a look at my Experiment Kraj deck. Commander (EDH) Experiment Kraj - A list of fun and tricks; Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Experiment Kraj - A list of fun and tricks #1 May 26, 2012. I tend to think of this deck as one huge combo, with all the cards locking into each other like gears in a gigantic machine. Deckcycle Deckcycle Feature Queue. Command Tower is a non-profit fan site and is not afilliated with, endorsed, sponsored or specifically approved by Wizards. Andy brews with his favourite guild and the results are exciting and full of buttholes! Edit. Rarity: Rare. Kraj himself can serve multiple purposes within the confines of the deck, easily converting himself into either a powerful attacker or strong utility piece by taking advantage of the abilities he copies. 5 years ago. "Of course it will grow beyond control—it … Welcome! —Momir Vig. Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. This is one of my longest-lived decks; it’s been around since well before the days of official support for the format and has grown and expanded multiple times as new cards are released. TCGPlayer 151.1 - 165.69 . P/T: 4 / 6. CardHoarder 24.81 TIX. : Put a +1/+1 counter on target creature. Calprinicus. Watermark: Simic. Today I’m taking a look at my Experiment Kraj deck. Checkout Acquireboard. Rulings. Upvote 0. It leads to some very unexpected plays (like using Time Elemental and Kraj to return an opponent's creatures to their hand so your Singing Tree (with a +1/+1 counter) can get through for the kill. I’ll start with Experiment Kraj, the Simic monstrosity that absorbs the abilities of each creature with a +1/+1 counter. Experiment Kraj Kraj remains one of the most unique legends in blue-green, even after the years have given us so many more Simic commanders. As turns pass, each card adds more value to the others around it, turning the separate items on the board into a single entity that simply empowers itself. All Sets: Card Number: 110. Much like the Simic themselves, the deck is designed to evolve and build upon itself exponentially, gaining value on the board with each card played. Agest. Project Kraj. Experiment Kraj Commander Commander / EDH GU (Simic) Teifling. (Note: not just your creatures, but any creature!) Card names, images, artwork, characters, story events and other text are used for entertainment and informational purposes only. You can expect to see deck lists, card analysis with the format in mind, card art, and posts about new sets and products. EDH Recommendations and strategy content for Magic: the Gathering Commander Commander (EDH) compiled list of Experiment Kraj combos; Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum compiled list of Experiment Kraj combos #1 May 22, 2010. {T}: Put a +1/+1 counter on target creature. Just as Kraj decides its own evolution, so too does the deck’s boardstate expand its options every time it’s added to.
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